Superhero Simulator features partial controller support along with official DualShock and DualSense compatibility on PC. Following player reports around launch regarding clunky inputs and minigame sensitivity, developer mightyraccoon! Studios rolled out dedicated controller updates in Version 1.1 and subsequent hotfixes to improve menu navigation, analog stick sensitivity, and button prompts.
This guide details all confirmed controller fixes introduced by the developers, verified gameplay adjustments, and workarounds for input issues currently noted on the Steam community forums.
Official Controller Fixes in Version 1.1
On October 10, the two-person development team at mightyraccoon! Studios released "The Big Fix — Version 1.1," which focused primarily on resolving gamepad inconsistencies and input lag.
The following changes were officially implemented for controller players:
- Analog Stick Movement: Added an exclusive city walking animation for controllers. Lightly tilting the left analog stick makes your hero walk, while pushing it fully forward transitions the character into a jog. This also resolved an earlier bug where the slow walking animation played without moving the hero forward.
- D-Pad Menu Navigation: Added directional pad (D-pad) support for navigating the wardrobe and barber shop menus.
- Phone Close Input Lag: Fixed a delayed response bug on the right analog stick that previously occurred immediately after closing the in-game phone.
- Minigame & Fire Rescue Handling: Adjusted input sensitivity to make both building fire controls and the Heart Attack rescue minigame easier to control when using a gamepad.
- Interface & HUD Prompts: Adjusted button prompt displays and HUD spacing across menus to better match controller configurations.
Unannounced Flight Control Changes and Player Reports
While Version 1.1 addressed several movement bugs, players in the Steam discussions noted inconsistencies with flight controls following post-launch patches.
In the Steam Community thread "controller fix pls," players reported that a recent update swapped flight acceleration from the triggers (LT/RT) to the bumpers (LB/RB), even though the displayed on-screen control scheme did not immediately update to reflect the change. If your hero fails to accelerate in flight while holding the triggers, test the shoulder bumpers (LB and RB on Xbox-style controllers, or L1 and R1 on PlayStation controllers) to check if your active build uses the altered scheme.
Additionally, players have reported occasional character lockups during combat or after exiting specific interaction menus. Players on the Steam forums noted that triggering laser vision or deflecting often breaks temporary combat freezes when standard attack buttons fail to respond.
Supported Controllers and Platform Specs
According to the official Steam store page for Superhero Simulator (Steam App 3531260), the game supports the following input profiles on Windows 10 (64-bit):
| Feature / Hardware | Official Support Status |
|---|---|
| Controller Support Tier | Partial Controller Support |
| DualShock Controllers | Supported |
| DualSense Controllers | Supported |
| Custom Volume Controls | Supported |
| Steam Cloud & Leaderboards | Supported |
How to Report Controller Bugs to the Developers
The developers have stated that Superhero Simulator is built by an indie team of two and that controller tuning remains an ongoing focus. In their October 9 community address, the team asked players encountering controller bugs to submit detailed reports through their Steam discussion board.
When submitting a controller bug, include the following details requested by the team:
- What happened when the issue occurred.
- Whether you were using a controller or keyboard and mouse.
Frequently Asked Questions
Does Superhero Simulator have full native controller support?
The official Steam store listing classifies the game as having Partial Controller Support, with specific integrated support for DualShock and DualSense controllers. Some menus or sub-systems may still prompt or behave better with keyboard and mouse inputs.
Why is my hero not accelerating while flying with a controller?
Players have reported a bug where recent updates shifted flight speed controls from the triggers (LT/RT) to the bumpers (LB/RB) without an updated in-game control prompt. Try using the shoulder bumpers to adjust flight speed.
How do you walk instead of run when using a gamepad?
As of Version 1.1, the developer added dedicated analog stick speed scaling for controllers. Tilt the left analog stick slightly to walk, and push it completely forward to jog.
Where can I report unresolved controller glitches?
You can report input bugs directly to mightyraccoon! Studios via the Superhero Simulator Steam Community hub.












